The game is turn-based, and both the player and numerous enemies take turns performing actions. The game world is laid out in a tile-based square grid viewed from a top-down perspective, where the player, enemies, and various items and objects occupy discrete squares. Each level is a randomly generated maze of interconnected rooms, filled with monsters, traps, loot, and various other objects. The player enters the dungeon at the top floor and gradually progresses down through levels of increasing difficulty. The game starts as the player assumes the role of the game's main character entering a hostile dungeon crawler environment.
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